Design of After Effects-Based 2D Animation Learning Media Using the Expository Learning Method in the Theory of Physical Education, Sports, and Health (PJOK) for 7th Grade Students at Japara Public Junior High School 1
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This research aimed to develop Adobe After Effects-based 2D animation learning media for theoretical learning in Physical Education, Sports, and Health (Pendidikan Jasmani, Olahraga, dan Kesehatan / PJOK) among seventh-grade students at SMP Negeri 1 Japara. This study employed a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects included one PJOK teacher as a material expert, one media expert, and seventh-grade students, consisting of five students in the small-scale trial and 20 students in the large-scale trial. Data were collected through observations, interviews, and questionnaires. The data were analyzed using descriptive quantitative analysis based on media feasibility percentages. The results showed that material expert validation obtained a score of 90%, categorized as Very Feasible, while media expert validation obtained a score of 72%, categorized as Feasible. The small-scale trial obtained a score of 78.08%, categorized as Feasible, whereas the large-scale trial obtained a score of 72.79%, also categorized as Feasible. Based on these results, the developed Adobe After Effects-based 2D animation learning media was categorized as Feasible to Very Feasible and was considered suitable for use as learning media for PJOK subjects among seventh-grade students at SMP Negeri 1 Japara.
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